Friday 30 January 2015

Main Task - Shooting Journal - Post Production - White Noise

Once we were happy with all of the footage we had filmed during our shoot day, we as a group were ready to start editing the footage using an application on the Mac's called Final Cut Pro.
As soon as we started to edit, we noticed a problem that would take some time and perseverance to fix. During the filming, we had decided not to record any sound due to the fact we had no dialogue, and we were going to be placing a soundtrack on top of the footage anyway, so we thought we didn't need it. However, once we started to piece the sequence together with the music on top, we realised it sounded slightly odd, so we would need 'white noise' all the way through the film, just so it sounded real, because without the white noise it sounded very fake. We had to search through all of the sound from the footage in order to find some suitable 'white noise', so that the footage would sound more life like, as there is always noise in films.
Once we had found some 'white noise' in some of our footage, we simply copied and pasted it all along our timeline so that there was 'white noise' throughout the entire sequence. Once we had inserted this sound into our opening, it immediately sounded a lot more realistic, as the film itself was no longer completely silent. 

Main Task - Shooting Journal - Post Production - Typing

Another problem we faced was the fact that we wanted to have the titles all typed out on the screen, but this sound would have to be recorded after the visuals had been created, so as a group, we had the very tedious task of trying to match the sound of the typing with the typing that was actually happening on the screen. It was very difficult to do, as each of the titles had typing at different speeds, so we weren't able to just use the same sound from each of the title screens.
Also, we knew that the keys on a keyboard tend to all make slightly different sounds, so we needed to make the sound realistic by using different keys on the keyboard. This took a very long duration of time, as we had several different title screens that we needed to do the same process to, so it became a very repetitive job.
When inserting the sound of the typing, we forgot to lock the other layers of sound, so we ended up having all of the sound moving around, which took quite a lot of time to move back to the original placing.
However, once we managed to do it, it gave us the effect that we had hoped it would, so although it was a long process, it was very worthwhile as it made it look and sound just like we had hoped it would.